VerlagLAP LAMBERT Academic Publishing
The depth to which sophisticated technologies are entering into every facet of the society is caus-ing a significant shift in where, when, and how as individuals and as a collective body work togeth-er, and how the educational systems should be structured to prepare students for a massive effec-tive life of the 21st century. This shift, is the drive towards the use of educational games as a learn-ing tool in schools and has led to diverse benefits and opportunities of computer game play. The study examine in detail how Kodu Game Lab is used to foster quality teaching-learning pro-cess for pupils¿ in primary schools. The aim was to understand collaborative learning interaction among pupils¿ using Kodu Game Lab. The participant of this study were seven 9 year old pupils¿ (5 males and 2 females) from which five pupils¿ were selected for intensive observation. Content analysis (CA) was used in analyzing the process by coding raw visual images and categorizing the frames into three levels of interaction.