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Ready Player One

A Novel, Ausgezeichnet: Laura Hillenbrand Outstanding Literary Award 2017

Ernest Cline

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Nominated as one of America's best-loved novels by PBS's The Great American Read

The bestselling cult classic-now a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut-part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It's the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune-and remarkable power-to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved-that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt-among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life-and love-in the real world he's always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?

"The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a "nerdgasm" [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture...But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative."-Janet Maslin, The New York Times

"Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles. A-"-Entertainment Weekly

"A most excellent ride...the conceit is a smart one, and we happily root for [the heroes] on their quest...fully satisfying."-Boston Globe

"Enchanting...Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it."-USA Today

"Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it...[Cline] takes a far-out premise and engages the reader instantly...You'll wish you could make it go on and on."

"A fun, funny and fabulously entertaining first novel...This novel's large dose of 1980s trivia is a delight...[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast."-Cleveland Plain Dealer

"The grown-up's 'Harry Potter'...the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all."-Huffington Post

"Incredibly entertaining...Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."-Austin American-Statesman

"READY PLAYER ONE is the ultimate lottery ticket."-New York Daily News

"This non-gamer loved every page of READY PLAYER ONE."-Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series

"A treasure for anyone already nostalgic for the late 20th century. . . But it's also a great read for anyone who likes a good book."

"Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut."-Daily Mail (UK)

"A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years."-Chicago Reader

"A rollicking, surprise-laden, potboiling, thrilling adventure story.... I loved every sentence of this book"-Mark Frauenfelder, BoingBoing

"A 'frakking' good read [featuring] incredible creative detail...I grinned at the sheer audacity of Cline's imagination."-Milwaukee Journal Sentinel

"[A] fantastic page-turner....READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives..."-Annalee Newitz,

"Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride."-Terry Brooks, #1 New York Times bestselling author of the Shannara series

"I was blown away by this book...A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up-call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation's Neuromancer."-Will Lavender, New York Times bestselling author of Dominance

"I really, really loved READY PLAYER ONE...Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future."- Daniel H. Wilson, New York Times bestselling auth

ERNEST CLINE is an internationally best-selling novelist, screenwriter, father, and full-time geek. He is the author of the novels 
Ready Player One and 
Armada and co-screenwriter of the film adaptation of 
Ready Player One, directed by Steven Spielberg.  His books have been published in over fifty countries and have spent more than 100 weeks on
The New York Times bestseller list
He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.


Einband Taschenbuch
Seitenzahl 608
Erscheinungsdatum 09.02.2018
Sprache Englisch
ISBN 978-1-5247-6328-2
Verlag Penguin Random House
Maße (L/B/H) 19.1/10.6/4.3 cm
Gewicht 320 g
Verkaufsrang 2604


4 Bewertungen

Das größte Videospiel deines Lebens
von margaret k. am 30.09.2018
Bewertet: Einband: Taschenbuch

Es ist das Jahr 2044 und der Videospieleerfinder Halliday hat die virtuelle Welt Oasis erschaffen, in der die meisten Menschen vor der Realität entfliehen. Nach seinem Tod hinterlässt er ein Rätsel in Oasis und nur wer alle Aufgaben löst, gewinnt den das Vermächtnis von Halliday. Und somit beginnt ein Wettkampf, der den meisten ... Es ist das Jahr 2044 und der Videospieleerfinder Halliday hat die virtuelle Welt Oasis erschaffen, in der die meisten Menschen vor der Realität entfliehen. Nach seinem Tod hinterlässt er ein Rätsel in Oasis und nur wer alle Aufgaben löst, gewinnt den das Vermächtnis von Halliday. Und somit beginnt ein Wettkampf, der den meisten Spielern mehr bedeutet als ihr echtes Leben. Das Buch ist so vielseitig und detailliert und es gibt so viele Aspekte in dieser riesigen virtuellen Welt, die der Autor geschaffen hat, dass es schwer ist in einer Rezension auf alles einzugehen. Aber was mir besonders gefallen hat, war das atemberaubende Worldbuilding. Man merkt wie viel Mühe und Zeit Ernest Cline in diese Geschichte gesteckt hat, denn es wird alles ganz genau beschrieben (manchmal fast schon zu genau und ausschweifend). Alles wirkt so echt und durchdacht, dass man fast schon glauben könnte Oasis würde wirklich existieren. Außerdem gibt es viele Aspekte aus bekannten Videospielen, die das Lesen noch interessanter machen, wenn man sie kennt. Ich muss zugeben, dass es so viele Anspielungen gab, besonders auf Filme, Bücher und Spiele der 80er Jahre, dass ich nicht besonders viele erkannt habe. Dennoch erfährt man so eine Menge über die Anfänge der Videospiele und wie sie sich in den Jahren weiterentwickelt haben. Da dabei sehr viele Dinge angesprochen wurden, die nicht immer direkt etwas mit der eigentlichen Geschichten zu tun hatten, gab es manchmal Längen, welche ich nicht ganz so interessant fand. Auch die Erklärungen über Oasis und die futuristische Welt, kam mir etwas trocken und lang vor, auch wenn sie notwendig sind um die Geschichte zu verstehen. Die wirklich wahnsinnige Spannung macht diesen Punkt jedoch wieder wett und ich war begeistert von dem Miträtseln. Der Autor hat es geschafft, dass man selbst beim Lesen mitdenkt und dabei richtig mithibbelt, weil man Angst hat andere Charaktere in der Geschichte könnten schneller sein bei den Quests. Es war als ob ich selbst ein Videospiel mitspiele, auch wenn ich nur ein Buch gelesen habe und das hat mich wirklich fasziniert. Was die Charaktere angeht, so fand ich es etwas befremdlich, dass sich keiner im echten Leben kennt und alle tatsächlich nur Zuhause vor dem Computer sitzen. Dies zeigt jedoch auch wie unsere Zukunft mit der weiterentwickelten Technik aussehen könnte. Dennoch waren die Charaktere alle sehr interessant und ich konnte mit ihnen mitfühlen, da sie, neben dem Wettstreit, genau dieselben Probleme hatten wie jeder andere Jugendliche auch. Sogar eine Liebesgeschichte kommt in dem Buch vor, welche auf ihre Art und Weise süß ist. Alles in allem ist das Buch wirklich großartig und einfach perfekt un darin abzutauchen. Zwar gibt es hin und wieder ein paar Szenen, die man meiner Meinung nach, hätte weglassen können. Doch der Nervenkitzel und der Aufbau einer so detaillierten und faszinierenden virtuellen Welt macht das Buch zu etwas ganz Besonderem.

Knaller Buch für Geeks
von einer Kundin/einem Kunden aus Düsseldorf am 14.11.2017
Bewertet: Einband: Taschenbuch

Ready Player One ist ein sehr unterhaltsames und spannendes Buch, welches ich vor allem Geeks ans Herz legen kann. Am besten im englischen Original lesen.

Loved it!
von einer Kundin/einem Kunden aus Uster am 27.04.2017
Bewertet: Format: eBook (ePUB)

I really enjoyed this book. It's very well written and entertaining. I'd recommend it wholeheartedly.

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    I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence.

    Gunfire wasn't uncommon in the stacks, but it still shook me up. I knew I probably wouldn't be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn't think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence.

    I was curled up in an old sleeping bag in the corner of the trailer's tiny laundry room, wedged into the gap between the wall and the dryer. I wasn't welcome in my aunt's room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn't too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty.

    Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt's place, it still beat freezing to death.

    A total of fifteen people lived in my aunt's trailer. She slept in the smallest of its three bedrooms. The Depperts lived in the bedroom adjacent to her, and the Millers occupied the large master bedroom at the end of the hall. There were six of them, and they paid the largest share of the rent. Our trailer wasn't as crowded as some of the other units in the stacks. It was a double-wide. Plenty of room for everybody.

    I pulled out my laptop and powered it on. It was a bulky, heavy beast, almost ten years old. I'd found it in a Dumpster behind the abandoned strip mall across the highway. I'd been able to coax it back to life by replacing its system memory and reloading the stone-age operating system. The processor was slower than a sloth by current standards, but it was fine for my needs. The laptop served as my portable research library, video arcade, and home theater system. Its hard drive was filled with old books, movies, TV show episodes, song files, and nearly every videogame made in the twentieth century.

    I booted up my emulator and selected Robotron: 2084, one of my all-time favorite games. I'd always loved its frenetic pace and brutal simplicity. Robotron was all about instinct and reflexes. Playing old videogames never failed to clear my mind and set me at ease. If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game's two-dimensional universe, life was simple: It's just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.

    I spent a few hours blasting through wave after wave of Brains, Spheroids, Quarks, and Hulks in my unending battle to Save the Last Human Family! But eventually my fingers started to cramp up and I began to lose my rhythm. When that happened at this level, things deteriorated quickly. I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: game over.

    I shut down the emulator and began to browse through my video files. Over the past five years, I'd downloaded every single movie, TV show, and cartoon mentioned in Anorak's Almanac. I still hadn't watched all of them yet, of course. That would probably take decades.

    I selected an episode of Family Ties, an '80s sitcom about a middle-class family living in ce