• Produktbild: Immersive Projection Technology and Virtual Environments 2001
  • Produktbild: Immersive Projection Technology and Virtual Environments 2001

Immersive Projection Technology and Virtual Environments 2001 Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001

Aus der Reihe Eurographics

Fr. 138.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

03.05.2001

Abbildungen

XI, 222 illus., 30 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

B. Fröhlich + weitere

Verlag

Springer Wien

Seitenzahl

284

Maße (L/B/H)

24.4/17/1.7 cm

Gewicht

560 g

Auflage

Softcover reprint of the original 1st edition 2001

Sprache

Englisch

ISBN

978-3-211-83671-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

03.05.2001

Abbildungen

XI, 222 illus., 30 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer Wien

Seitenzahl

284

Maße (L/B/H)

24.4/17/1.7 cm

Gewicht

560 g

Auflage

Softcover reprint of the original 1st edition 2001

Sprache

Englisch

ISBN

978-3-211-83671-2

Herstelleradresse

Springer-Verlag GmbH
Prinz Eugen-Straße 8-10
1040 Wien
Österreich
Email: springer@springer.at
Url: www.springer.at
Telephone: +43 1 33024150
Fax: +43 1 33024260

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  • Produktbild: Immersive Projection Technology and Virtual Environments 2001
  • Produktbild: Immersive Projection Technology and Virtual Environments 2001
  • HCI: Human Factors: Command & Control Cube: a Shortcut Paradigm for Virtual Environments (J. Grosjean, S. Coquillart), Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments (J. Hofmann, T. J. Jäger, T. Deffke, H. Bubb), Presence – a global media quality metric (J. Lessiter, J. Freeman); Interfaces and Interaction: Design review and visualization steering using the INQUISITIVE interaction toolkit (L. Sastry, D. R. S. Boyd, M. D. Wilson), On the Utility of Semantic Constraints (G. Smith, W. Stuerzlinger), Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments (S. L. Stoev, D. Schmalstieg, W. Strasser), Spring-Based Manipulation Tools for Virtual Environments (M. Koutek, F. H. Post), Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System (A. Gaggioli, R. Breining), An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object (R. Wellard, S. C. Chaman).- Application: Engineering: The integration of immersive Virtual Reality applications into CATIA V5 (D. Rantzau, F. Maurer, C. Mayer, R. Löffler, O. Riedel, H. Scharm, D. Banek), COVISE and the Virtual Intuitive Simulation Test Bed (A. Wierse), VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality (D. Germans, H. J. W. Spoelder, L. Renambot, H. E. Bal); Education and Entertainment: Interactive Storytelling with Virtual Identities (M. Greef, V. Lalioti), First-Person Science Inquiry 'in the Field' (T. Moher, A. Johnson, Y. Cho, Y. Lin).- Software: Systems: MAESTRO – a tool for interactive assembly simulation in virtual environments (R. Steffan, T. Kuhlen), Spelunking: Experiences Using the DIVE System on CAVE-like Platforms (A. Steed, J. Mortensen, E. Frécon), Towards a Scalable High Performance Application Platform for Immersive Virtual Environments (M. Bues, R. Blach, S. Stegmaier, U. Häfner, H. Hoffmann, F.Haselberger); Graphics: Remote View-Dependent Rendering (J. El-Sana), Volume Rendering in a Virtual Environment (J. Schulze-Döbold, U. Wössner, S. P. Walz, U. Lang), Adaptive Networking for Tele-Immersion (J. Leigh, O. Yu, D. Schonfeld, R. Ansari, E. He, A. Nayak, J. Ge, N. Krishnaprasad, K. Park, Y. Cho, L. Hu, R. Fang, A. Verlo, L. Winkler, T. A. DeFanti), COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics (A. Majumder, G. Welch).- Technology: Devices: Comprehensive Calibration and Registration Procedures for Augmented Reality (A. L. Fuhrmann, R. Splechtna, J. Prikryl), Using Exercise Cycle as a Haptic Input Device in a Virtual Environment (P. Välkkynen, J. Heinilä, S. Lainio, S. Lakaniemi, A. Väätänen), Invisible Interface for the Immersive Virtual World (T. Ogi, T. Yamada, K. Yamamoto, M. Hirose); Immersive Projection Technology: Control Software for the productive use of distributed IPT installations (H. Scharm, F. Maurer, D. Neuber, R. Löffler, D. Rantzau, D. Banek), Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition (A. M. Kunz, C. P. Spagno), Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas (M. Hoch, K.-M. Jää-Aro, J. Bowers), Color Plates