Produktbild: Game Development Tools

Game Development Tools

Fr. 94.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.05.2011

Verlag

Taylor & Francis

Seitenzahl

360

Maße (L/B/H)

25/20/3 cm

Gewicht

828 g

Sprache

Englisch

ISBN

978-1-56881-432-2

Beschreibung

Rezension

The individual topics are very thoroughly and clearly explained with high-quality graphics. This is a good resource for experienced game designers seeking to optimize game development pipelines. Recommended.
-E. Bertozzi, CHOICE, November 2011

Game Development Tools offers the insights of game professionals, researchers, and more and provides guidelines, assessments of tools, and third-party applications for game developers. From building pipelines that work to GPU debugging and using in-game audio tools, this book offers discussions, color images, charts, and more and surveys commands, improvements, workflow, and more. No game developer's reference library should be without this in-depth coverage for advanced developers.
-Midwest Book Review, August 2011

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.05.2011

Verlag

Taylor & Francis

Seitenzahl

360

Maße (L/B/H)

25/20/3 cm

Gewicht

828 g

Sprache

Englisch

ISBN

978-1-56881-432-2

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Game Development Tools
  • PHILOSOPHY AND METHODOLOGY: Taming the Beast: Managing Complexity in Game Build Pipelines. Game Streaming: A Planned Approach. Workflow Improvement via Automatic Asset Tracking. Continuous Integration for Games. Persistence Management of Asset Metadata and Tags. Real-Time Tool Communication. Robust File I/O. BUILDABLE TOOLS: Real-Time Constructive Solid Geometry. A COLLADA Toolbox. Shape-Preserving Terrain Decimation and Associated Tools. In-Game Audio Debugging Tools. Pragmatic XML Use in Tools. Low Coupling Command System. Object-Oriented Data. Improving Remote Perforce Usage. THIRD-PARTY TOOLS: Vector Displacement in the Sculpting Workflow. Optimizing a Task-Based Game Engine. Efficient Texture Creation with Genetica. Reducing Video Game Creation Effort with Eberos GML2D. YAML for C++: Applied Data-Driven Design. GPU Debugging and Profiling with NVIDIA Parallel Nsight. FBX Games Development Tools. Index.