Produktbild: Learning to Program with Alice (w/ CD ROM)

Learning to Program with Alice (w/ CD ROM)

Fr. 148.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Set mit diversen Artikeln

Erscheinungsdatum

10.10.2024

Verlag

Pearson Studium

Seitenzahl

400

Maße (L/B/H)

25.4/20.3/2.2 cm

Gewicht

826 g

Auflage

3

Sprache

Englisch

ISBN

978-0-13-212247-4

Beschreibung

Produktdetails

Einband

Set mit diversen Artikeln

Erscheinungsdatum

10.10.2024

Verlag

Pearson Studium

Seitenzahl

400

Maße (L/B/H)

25.4/20.3/2.2 cm

Gewicht

826 g

Auflage

3

Sprache

Englisch

ISBN

978-0-13-212247-4

Herstelleradresse

Pearson
St.-Martin-Straße 82
81541 München
DE

Email: salesde@pearson.com

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  • Produktbild: Learning to Program with Alice (w/ CD ROM)
  • Foreword xi

    Preface xiii

    Acknowledgments xxi

    About the Authors xxiii

    Part I: Introduction to Alice 1

    1 Getting Started with Alice 3

    1-1 Introduction to Alice 3

    1-2 Alice Concepts 8

    Tips & Techniques 1: Special Effects: Text and 2D Graphic Images 15

    Summary 18

    Exercises 19

    2 Program Design and Implementation 22

    2-1 Scenarios and Storyboards 22

    2-2 A First Program 29

    Tips & Techniques 2: Orientation and Movement Instructions 43

    Summary 57

    Exercises 59

    3 Programming: Putting Together the Pieces 62

    3-1 Built-in Functions and Expressions 63

    3-2 Simple Control Structures 68

    Tips & Techniques 3: Camera and Animation Controls 76

    Summary 81

    Exercises 83

    Part II: Object-Oriented and Event-Driven Programming

    Concepts 87

    4 Classes, Objects, Methods and Parameters 89

    4-1 World-Level Methods 91

    4-2 Parameters 100

    4-3 Object-Level Methods and Inheritance 110

    Tips & Techniques 4: Visible and Invisible Objects 121

    Summary 127

    Exercises and Projects 129

    5 Interaction: Events and Event Handling 140

    5-1 Interactive Programming 140

    5-2 Parameters and Event Handling Methods 147

    Tips & Techniques 5: Creating Your Own People Models 156

    Summary 158

    Exercises and Projects 159

    Part III: Using Functions and Control Statements 171

    6 Functions and If/Else 173

    6-1 Functions 173

    6-2 Execution Control with If/Else and Boolean Functions 180

    Tips & Techniques 6: Random Numbers and Random Motion 196

    Summary 199

    Exercises and Projects 201

    7 Repetition: Definite and Conditional Loops 213

    7-1 Loops 213

    7-2 While—a Conditional Loop 219

    Tips & Techniques 7: Events and Repetition 225

    Summary 228

    Exercises and Projects 229

    8 Repetition: Recursion 239

    8-1 Introduction to Recursion 239

    8-2 Another Flavor of Recursion 244

    Tips & Techniques 8: Engineering Look and Feel 254

    Summary 257

    Exercises and Projects 258

    Part IV: Advanced Topics 265

    9 Lists and List Processing 267

    9-1 Lists 267

    9-2 List Search 273

    Tips & Techniques 9: Groups 277

    Summary 279

    Exercises and Projects 280

    10 Variables and Revisiting Inheritance 289

    10-1 Variables 289

    10-2 An Array Visualization Using an Index Variable 300

    Tips & Techniques 10: Debugging with Watch and Text Output 308

    Summary 312

    Exercises and Projects 313

    11 What’s Next? 322

    11-1 Transition to Java 322

    11-2 Alice 3 327

    Tips & Techniques 11: Poses 328

    Appendix A: Using Alice 331

    Part 1: Running Virtual Worlds in Alice 331

    Part 2: Using Popup Menus to Create an Initial Scene 345

    Appendix B: Managing the Alice Interface 350

    Index 363