Produktbild: Creating Games with Unity and Maya

Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games

Fr. 93.90

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

07.07.2011

Abbildungen

farbige Illustrationen, Raster, farbig

Verlag

Focal Press

Seitenzahl

528

Maße (L/B/H)

24.6/18.9/2.9 cm

Gewicht

1150 g

Sprache

Englisch

ISBN

978-0-240-81881-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

07.07.2011

Abbildungen

farbige Illustrationen, Raster, farbig

Verlag

Focal Press

Seitenzahl

528

Maße (L/B/H)

24.6/18.9/2.9 cm

Gewicht

1150 g

Sprache

Englisch

ISBN

978-0-240-81881-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Creating Games with Unity and Maya

  • Preface

    Introduction

    Why this book?

    Who's it for, and how to use it?

    Hobbyist strategies

    Game Developer usage

    Teacher

    Student

    Structure

    Maya, then Unity

    Reasoning

    Book Paradigm

    Assumptions

    What we won't be covering

    Artist Approach vs Programmer/Engineer Approach

    This book is based upon artist approach

    Chapter 1 - Game Production Process

    Game Production Team Members (or roles)

    All roles can be done by one person

    Game Production Pipeline in Unity

    Conceptualization

    Audience

    Theme

    Conceptualization Artwork

    Art Assets Creation

    Models

    Textures

    Animation

    Lighting

    Game Mechanics

    Scripting Team

    Game Play

    Physics

    Varia

    What needs to be done when

    Flexibility of Unity's approach

    What parts aren't so flexible.

    How this book mimics the Game Production Process

    Introduction to The Game we will be producing in the book.

    Chapter 2 - Asset Creation: Maya Scenography Modeling

    Scenography Mdeling within the Game Desing Pipeling

    So Why Maya Tutorials?

    A Bit of 3D Theory

    Rendering

    Video Cards

    Limitation and Optimization for Games

    Rules of 3D Game Modeling

    Polycount Matters

    Topology is Critical

    On to the Tools

    Tutorial 2.1 Game Level Modeling : The Entryway

    Homework and Challenges

    Chapter 3 - Asset Creation: Maya Scenography UV Mapping

    Scenography UV Mapping within the Game Design Pipeline

    UVs

    Exploring the UV Texture Editor

    Tutorial 3.1 Game Level UV Layout: Tools and Techniques

    Homework and Challenges

    Chapter 4 - Asset Creation: Maya Sceongraphy Texturing

    Scenography Texturing within the Game Design Pipleline

    Textures, Materials & Shaders

    Nature of Effective Textures

    Be Square

    Power of Two

    Seamless Textures

    Maya and Unity

    Tutorials

    Tutorial 4.1 Seamless Tiled Textures

    Tutorial 4.2 Non-Tiled Textures and Their Dirt

    Chapter 5 - Asset Creation: Unity Scenography Importing

    Introduction to Unity Space

    Tutorial 5.1 Creating a Unity Project

    Tutorial 5.2 Exporting from Maya

    Tutorial 5.3 Importing, Tweaking and Placing Scenography Assets into Unity

    Chapter 6 - Asset Creation: Unity Scenography Creation Tools

    Introduction to Non-Imported Assets in Unity

    Tutorial 6.1 Adding, Manipulating and Understanding Water

    Tutorial 6.2 Terrain Creation

    Tutorial 6.3 Tree Building

    Tutorial 6.4 Particle Creation

    Chapter 7 - Lighting & Baking

    What's the big deal with lighting?

    To light in Maya or Unity?

    Tutorial 7.1 Lighting Game Level in Unity

    Baking, textures and AO

    Tutorial 7.2 Baking in Unity

    Light maps in Unity

    Tutorial 7.3 Using Light maps in Unity

    Chapter 8 - Asset Creation: Maya Character Creations

    Low Poly character techniques

    Topology mastery

    Tutorial 3.1 Game Character Modeling

    Character UV

    Tutorial 3.2 Game Character UV Mapping

    Character Textures

    Tutorial 3.3 Game Character Texturing

    Chapter 9 - Asset Creation: Character Rigging and Animation and Import

    Brief discussion of rigging, skinning, and animation in Maya

    Tutorial 4.1 Rigging Game Character

    Tutorial 4.2 Skinning Game Character

    Game Animation Methodology

    Tutorial 4.3 Character Idle

    Unity & Animation

    Tutorial 4.4 Importing Animated Character and Testing

    Chapter 10 - Unity Physics

    Physics engines. PhysX

    Newtonian physics

    Unity's use

    "Frame miss"

    Elements needed for physics calculations

    Limitations and overhead

    Tutorial 7.1 Booby Traps and Physics in Unity

    Ragdoll

    Tutorial 7.2 Ragdoll Implementation

    Chapter 11 - Unity Script: Syntax

    Power and frustration of scripting

    Scripting Overview

    Syntax Discussion

    MonoBehaviour

    Commands

    Functions

    Variables

    Inputs

    Time

    Components

    Vectors

    Coroutines

    Yields

    Scripting Cheat Sheets

    Tutorial 8.1 Constructing Basic Scripts from Scratch

    Chapter 12 - Unity Script: Triggers

    What are