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Produktbild: Maya Studio Projects Texturing

Maya Studio Projects Texturing Texturing and Lighting

Fr. 58.90

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

Mai 2011

Verlag

Sybex

Seitenzahl

240

Maße (L/B/H)

23.2/18.9/1.5 cm

Gewicht

545 g

Sprache

Englisch

ISBN

978-0-470-90327-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

Mai 2011

Verlag

Sybex

Seitenzahl

240

Maße (L/B/H)

23.2/18.9/1.5 cm

Gewicht

545 g

Sprache

Englisch

ISBN

978-0-470-90327-8

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  • Produktbild: Maya Studio Projects Texturing
  • Introduction xiii Chapter 1: Texturing and Lighting a Product, Part 1 1 Project: Reviewing the Scene File 2 Material Types and Critical Attributes 4 Hypershade Functionality 8 Project: Assigning Materials 9 Lighting Techniques and Maya Light Types 12 Project: Creating Lights and Shadows 16 2D and 3D Procedural Textures 19 Project: Applying Textures 21 Scanline and Raytraced Rendering 31 Project: Raytracing Reflections 33 Chapter 2: Texturing and Lighting a Product, Part 2 35 Project: Accentuating the Logos 36 Batch Rendering 38 Project: Adding Strategic Fill Light 40 Project: Splitting Material Assignments 41 Project: Fine-Tuning the Shadow 43 Light Width 44 Project: Switching to mental ray 46 Anti-Aliasing Theory 47 Project: Blurring Reflections 52 The Final Gathering System 53 Project: Activating Final Gathering 54 Optimizing the Scene 59 Project: Creating the Final Render 60 Chapter 3: Texturing and Lighting a Character, Part 1 63 Project: Preparing the Scene 64 Project: Assigning Materials 67 1-, 2-, and 3-Point Lighting 68 Project: Roughing in the Lighting 72 Examining the UVs of NURBS Surfaces 75 Translucence 76 Project: Roughing in the Textures 76 Project: Creating a Custom Skin Bitmap 87 Project: Switching to mental ray 90 Chapter 4: Texturing and Lighting a Character, Part 2 93 Custom Connections in the Hypershade 94 Project: Adjusting the Skin-Shading Network 96 Project: Activating Image-Based Lighting 100 Project: Deactivating Shadows 104 Project: Addressing Texture Warp 105 Project: Fine-Tuning 108 Color Space and Monitor Calibration 112 Maya Color Profiles 115 Chapter 5: Texturing and Lighting a Vehicle, Part 1 119 Project: Preparing the Scene 120 UV Maps 123 Project: Assigning Materials 126 Project: Roughing in the Lighting 128 Project: Creating a Sky in Maya 131 Project: Roughing in the Textures 135 Displacement Maps 140 Project: Displacing the Hill 142 Paint Effects 143 Project: Painting Grass 144 Chapter 6: Texturing and Lighting a Vehicle, Part 2 147 Project: Completing the Texture Maps 148 Project: Refining the Materials 158 Motion Blur 163 Project: Adding Motion Blur 166 The Render Layer Editor 166 Project: Breaking the Scene into 170 Render Layers Project: Adding Reflectivity 172 Project: Creating the Final Render 174 Chapter 7: Texturing and Lighting an Environment, Part 1 177 Project: Preparing the Scene 178 mental ray Shaders 178 Project: Assigning Materials 181 Physical Sun and Sky and Portal Lights 182 Project: Setting Up the Skylights 183 Project: Adding Textures 187 Global Illumination 192 Project: Activating Global Illumination 194 Chapter 8: Texturing and Lighting an Environment, Part 2 197 Project: Preparing the Scene 198 Ambient Occlusion 198 Project: Adding Occlusion 198 Multirender Passes 200 Project: Creating Multirender Passes 202 Project: Fine-Tuning the Render 205 Stereoscopic 3D 206 Project: Setting Up a Stereoscopic Camera 208 Appendix: About the Companion DVD 211 What You'll Find on the DVD 212 System Requirements 212 Using the DVD 213 Troubleshooting 213 Customer Care 214 Index 215