Website Contents xvi
Figures, Tables, and Exhibits xvii
Foreword xxv
About the Authors xxix
About the Contributors xxxiii
Chapter 1 How to Read and Use This Fieldbook 1
Introduction 1
Key Definition 2
Why This Book? 2
What's Coming in This Book 5
The Best Way to Read This Book 7
Continuing the Discussion 9
Section I: Getting Started
Chapter 2 Why Games, Gamification, and Simulations for Learning? 13
Chapter Questions 13
Introduction 13
Wrong Reasons 14
Right Reasons 20
Questions to Ponder 31
Ensuring Success 31
Key Takeaways 33
Chapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? 35
Chapter Questions 35
Introduction 36
Games 37
Gamification 54
Simulations 58
Selecting the Right ILE 63
Key Takeaways 65
Chapter 4 Critical Questions for Creating an Interactive Learning Event 67
Chapter Questions 67
Introduction 67
Foundational Questions 69
Practical Questions 73
Scoring and Assessment Questions 75
Game Play Questions 79
Key Takeaways 81
Section II: Basic Elements
Chapter 5 Foundational Elements 89
Chapter Questions 89
Introduction 89
Feedback 90
Constructs 95
Challenge 98
Story 99
Key Takeaways 100
Chapter 6 The Importance of Narrative/Context/Story 103
Chapter Questions 103
Introduction 103
Overview of Storytelling 104
Elements of Storytelling 106
How Is Storytelling Different in ILEs? 107
The Goal-Based Scenario 109
The Role of Reality 110
The Predictable Unexpected 112
Architecting Your Story 112
Key Takeaways 115
Chapter 7 Making the Case 117
Chapter Questions 117
Introduction 117
Research-Based Justification 118
Return on Investment Justification 127
1. Identify the Need 129
2. Determine Sponsor's Goals 132
3. Decide How to Measure 133
4. Dollarize the Measurements 134
5. Conduct a Baseline Assessment 134
6. Implement and Deliver the Game, Gamification, or Simulation 136
7. Gather Post-Learning Data and Data from the Control Group 136
8. Determine the Return 137
Stealth Justification 139
Key Takeaways 140
Chapter 8 Managing the Process 141
By Jim Kiggens
Chapter Questions 141
Introduction 141
The Process Required to Produce an Educational Game 142
Tips for a First-Time Producer 170
Key Takeaways 176
Section III: Design Considerations
Chapter 9 Where Do Find Ideas 179
Chapter Questions 179
Introduction 179
Play Games 180
Brainstorming Techniques 184
Shazam Session 191
Sharing Output 193
Key Takeaways 197
Chapter 10 Games 199
Chapter Questions 199
Introduction 199
Designing a Game From Start to Finish 200
Wireframing 209
One-Page Design 211
Paper Prototyping 212
Storyboards 214
Design Document 216
Key Takeaways 217
Chapter 11 Gamification 219
Chapter Questions 219
Introduction 219
Controversial Nature of Gamification 220
Structural Gamification 224
Avoid Learners Gaming the System 235
Content Gamification 237
Key Takeaways 246
Chapter 12 Simulations 249
Chapter Questions 249
Introduction 249
Why Simulations Are Valuable for Learning 251
Designing a Simulation 252
The Illusion of Complexity 254
Using Flowcharts 256
Storytelling for Simulations 258
Creating Decisions for Simulations 259
Creating Simulation F