Beschreibung
Produktdetails
Einband
Taschenbuch
Erscheinungsdatum
15.07.2015
Abbildungen
farbige, schwarzweisse Abbildungen
Verlag
A K Peters Ltd (ma)Seitenzahl
320
Maße (L/B)
23.5/19.1 cm
Auflage
2. Auflage
Sprache
Englisch
ISBN
978-1-4665-9139-4
This second edition brings fresh insights from game professionals, digital content creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. Continuing to focus on practical, implementable tools for game development professionals, this edition provides guidelines, assessments of tools, and third-party applications for game developers. It covers asset tracking, improving remote version control performance, building pipelines that work, GPU debugging, and using in-game audio tools. Technical artists as well as game play, audio, and graphics programmers will find new tools to improve work flow and build games faster.
Key Features
- Presents through coverage of each topic, supplemented with high-quality graphics
- Helps experienced game designers optimize their game development pipelines
- Provides programmers with new tools to improve work flow and games
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