Produktbild: Teach Your Kids to Code

Teach Your Kids to Code A Parent-Friendly Guide to Python Programming

Fr. 38.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Altersempfehlung

10 - 12 Jahr(e)

Erscheinungsdatum

01.04.2015

Abbildungen

w. col. Illustrationen

Verlag

No Starch Press,US

Seitenzahl

336

Maße (L/B/H)

23.3/18/2.7 cm

Gewicht

768 g

Auflage

1

Sprache

Englisch

ISBN

978-1-59327-614-0

Beschreibung

Rezension

A straightforward, crystal-clear guide to programming in Python...Sophisticated concepts and serious programming make for an easy, enjoyable game for families.
Kirkus Reviews

An easy five stars . . . With the information provided in Teach Your Kids to Code, kids (and adults) will have a solid foundation from which to jump to more advanced programming books.
James Floyd Kelly, GeekDad

Kid coders who have mastered the likes of Scratch, or older students who are math inclined and want to learn how to code, will find a worthy choice in Payne s guide to Python programming.
School Library Journal

The text is clear, the graphics are engaging, and the apps are awesome. This is the programming guide for parents and kids to enjoy together.
Aaron Walker, Cybersecurity Expert, NASA

Every child on the planet should have this book, and so should every parent.
James E. Daniel, Jr., Founder, App Studios, LLC


The kind of book I wish I d had as a kid.
Scott Hand, Software Engineer, CareerBuilder

Produktdetails

Einband

Taschenbuch

Altersempfehlung

10 - 12 Jahr(e)

Erscheinungsdatum

01.04.2015

Abbildungen

w. col. Illustrationen

Verlag

No Starch Press,US

Seitenzahl

336

Maße (L/B/H)

23.3/18/2.7 cm

Gewicht

768 g

Auflage

1

Sprache

Englisch

ISBN

978-1-59327-614-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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Die Leseprobe wird geladen.
  • Produktbild: Teach Your Kids to Code
  • Introduction: What Is Coding and Why Is It Good for Your Kids?
    Chapter 1: Python Basics: Get to Know Your Environment
    Chapter 2: Turtle Graphics: Drawing with Python
    Chapter 3: Numbers and Variables: Python Does the Math
    Chapter 4: Loops Are Fun (You Can Say That Again)
    Chapter 5: Conditions (What If?)
    Chapter 6: Random Fun and Games: Go Ahead, Take a Chance!
    Chapter 7: Functions: There’s a Name for That
    Chapter 8: Timers and Animation: What Would Disney Do?
    Chapter 9: User Interaction: Get into the Game
    Chapter 10: Game Programming: Coding for Fun
    Appendix A: Python Setup for Windows, Mac, and Linux
    Appendix B: Pygame Setup for Windows, Mac, and Linux
    Appendix C: Building Your Own Modules
    Glossary
    Index