• Produktbild: Games User Research
  • Produktbild: Games User Research

Games User Research

Fr. 59.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

19.01.2012

Herausgeber

Anders Drachen + weitere

Verlag

Oxford University Press

Seitenzahl

550

Maße (L/B/H)

24/16.1/3.4 cm

Gewicht

1054 g

Sprache

Englisch

ISBN

978-0-19-879484-4

Beschreibung

Rezension

Games user research has come a long way in the last 2 decades, and this book is a testament to that progress. With chapters on lab setup and recruiting all the way to doing research on VR, this book covers it all. It will be a great resource for those getting into the field as well as industry veterans. I can confidently say that if you are involved in games user research there will be something of value to you in this book. Bruce Phillips, PhD, Xbox Research at Microsoft

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

19.01.2012

Herausgeber

Verlag

Oxford University Press

Seitenzahl

550

Maße (L/B/H)

24/16.1/3.4 cm

Gewicht

1054 g

Sprache

Englisch

ISBN

978-0-19-879484-4

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Games User Research
  • Produktbild: Games User Research
    • 1: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Introduction to Games User Research

    • 2: Veronica Zammitto: Games User Research as part of the Development Process in the Game Industry: Challenges and Best Practices

    • 3: David Tisserand: It's All About Process

    • 4: Ian Livingston: Post-launch in Game User Research

    • 5: Graham McAllister: User experience maturity levels: Evaluating and improving Game User Research practices

    • 6: Sebastian Long: Designing A Games User Research Lab From Scratch

    • 7: Michael C. Medlock: An Overview of GUR Methods

    • 8: Graham McAllister and Sebastian Long: A Framework for Player Research

    • 9: Florian Brühlmann and Elisa D. Mekler: Surveys in Games User Research

    • 10: Steve Bromley: Interviewing Players

    • 11: Mirweis Sangin: Observing the Player Experience

    • 12: Tom Knoll: The Think Aloud Protocol

    • 13: Michael C. Medlock: The Rapid Iterative Test and Evaluation Method (RITE)

    • 14: Heather Desurvire and Dennis Wixon: Heuristic Uncovered for Game User Researchers and Game Designers

    • 15: Janne Paavilainen: Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-Play Heuristics

    • 16: Lennart Nacke: Introduction to Biometrics Measures for Game User Research

    • 17: Pierre Chalfoun, Jonathan Dankoff: Developing actionable biometric insights for production teams: case studies and key learnings

    • 18: Pejman Mirza-Babaei: Reporting User Research Findings to the Development Team

    • 19: Anders Drachen and Shawn Connor: Game Analytics for Game User Research

    • 20: Lysiane Charest: Punching Above Your Weight: How small studios can leverage data for an unfair advantage

    • 21: Pejman Mirza-Babaei and Thomas Galati: Affordable and Data-Driven User Research for Indie Studios

    • 22: Guillaume Louvel: Play as if you were home

    • 23: James Berg: Dissecting the Dragon: GUR for Dragon Age: Inquisition

    • 24: Julien Huguenin: Running User Tests with Limited Resources and Experience

    • 25: Johan Dorell and Björn Berg Marklund: Starting from Scratch: Pragmatic and Scalable Guidelines to Impactful Games User Research

    • 26: Steven Schirra and Brooke White: Strategies for Understanding and Researching Mobile Games in Context

    • 27: Kathrin Gerling, Conor Linehan and Regan Mandryk: Involving Players With Special Needs in Games User Research

    • 28: Nick Yee and Nicolas Ducheneaut: Gamer Motivation Profiling: Uses and Applications

    • 29: Johanna Pirker: Social Network Analysis in Games User Research

    • 30: Ben Lewis-Evans: A short guide to user testing for simulation sickness in Virtual Reality

    • 31: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Front lines in Games User Research