• Produktbild: Teaching in the Game-Based Classroom
  • Produktbild: Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom Practical Strategies for Grades 6-12

Fr. 58.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.11.2021

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

David Seelow

Verlag

Taylor & Francis

Seitenzahl

196

Maße (L/B/H)

22.9/15.2/1.1 cm

Gewicht

297 g

Sprache

Englisch

ISBN

978-0-367-48749-2

Beschreibung

Rezension

"From Pre-K to senior year of high school, play is the most essential component for deeper learning. By mixing theoretical foundations with practical examples, Teaching in the Game-Based Classroom ought to be the go-to text for current and future educators to learn about effectively incorporating games into their classes. The backgrounds of the contributors, ranging from expert scholars to innovative classroom teachers, ensures that David Seelow's book will improve the educational experience for teachers and students alike."

-David Sherrin, NCSS award-winning teacher at Harvest Collegiate High School, New York, and author of Authentic Assessment in Social Studies: A Guide to Keeping it Real and The Classes They Remember: Using Role-Plays to Bring Social Studies and English to Life

"This is the book I wish my team and I had when founding a gaming-themed high school. The case studies not only allay the common concerns that parents and educators have about the appropriateness of combining gaming with education-they cast doubt on the sincerity of any current learning institution that is not doing so."

-Travis Miller, English teacher and cofounder of the Critical Design and Gaming School at Augustus F. Hawkins High School, Los Angeles Unified School District

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.11.2021

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

David Seelow

Verlag

Taylor & Francis

Seitenzahl

196

Maße (L/B/H)

22.9/15.2/1.1 cm

Gewicht

297 g

Sprache

Englisch

ISBN

978-0-367-48749-2

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Teaching in the Game-Based Classroom
  • Produktbild: Teaching in the Game-Based Classroom
  • Introduction: The Urgency of Innovation 1. Improve Student Engagement with Gameful Learning 2. Videogames, Feedback Loops, and Classroom Practice 3. Minecraft and Socially Situated Student Learning 4. Minecraft and Transformative Teaching 5. "The Whole Enchilda" a Game for Teaching Mathematical Fluency 6. Level Up Science: Design Thinking, Games and Project-Based Learning 7. Cellverse: Using Virtual Reality to Learn About Cells from the Inside Out 8. "Living in Media: Why Teach the World's Most Controversial Video Game?" 9. Engaging History through Student Authored Text Adventure Games 10. An Overview of Live Immersive Social Interactives and their Educational Value for Grades 6-12 11. Don't Split the Party: Using Games to Enhance Social-Emotional Learning Strategies 12. Promoting Student Health and Well-being with Digital Games 13. Using Games for Empathy, Compassion and Care 14. What We Learned from Games to Make Assessment Playful Conclusion: Once We Defeat the COVID-19 Boss Battle, What then?" Afterword