Produktbild: Auditory Interfaces

Auditory Interfaces

Fr. 253.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

03.08.2022

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Verlag

Taylor & Francis

Seitenzahl

242

Maße (L/B/H)

23.5/15.7/1.8 cm

Gewicht

507 g

Sprache

Englisch

ISBN

978-1-03-219646-6

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

03.08.2022

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Verlag

Taylor & Francis

Seitenzahl

242

Maße (L/B/H)

23.5/15.7/1.8 cm

Gewicht

507 g

Sprache

Englisch

ISBN

978-1-03-219646-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

Kundinnen und Kunden meinen

0 Bewertungen

Informationen zu Bewertungen

Zur Abgabe einer Bewertung ist eine Anmeldung im Konto notwendig. Die Authentizität der Bewertungen wird von uns nicht überprüft. Wir behalten uns vor, Bewertungstexte, die unseren Richtlinien widersprechen, entsprechend zu kürzen oder zu löschen.

Die Bewertungen sind nach Format, Anzahl Sterne und Datum sortiert.

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kund*innen durch Ihre Meinung

Kundinnen und Kunden meinen

0 Bewertungen filtern

Die Leseprobe wird geladen.
  • Produktbild: Auditory Interfaces
  • List of Figures

    List of Tables

    Preface

    0.1 Introduction

    0.2 Overview

    0.3 The Authors

    1 Nonspeech audio: an introduction

    1.1 Introduction

    1.2 What About Noise?

    1.3 Figure and Ground in Audio

    1.4 Sound and the Visually Impaired

    1.5 Auditory Display Techniques

    1.6 Some Examples

    1.7 Sound in Collaborative Work

    1.8 Function and Signal Type

    1.8.1 Alarms and Warning Systems

    1.9 Audio Cues and Learning

    1.10 Perception and Psychoacoustics

    1.11 The Logistics of Sound

    1.12 Summary

    2 Acoustics and psychoacoustics

    2.1 Introduction

    2.2 Acoustics

    2.2.1 Waveforms

    2.2.2 Fourier analysis and spectral plots

    2.3 More Complex waves

    2.3.1 Sound, Obstacles, Bending and Shadows

    2.3.2 Phase: its Implication on Sound and Representations

    2.3.3 The Inverse Square Law

    2.3.4 Helmholtz Revisited

    2.3.5 Spectrograms

    2.3.6 Formants vs Partials

    2.4 Some digital signal processing concepts

    2.5 Spatial Hearing

    2.5.1 Head-related transfer functions (HRTF)

    2.5.2 3D sound distance and reverberation

    2.6 Psychoacoustics

    2.6.1 Just Noticeable Difference (JND)

    2.6.2 Critical Bands

    2.6.3 Pitch

    2.6.4 Pitches, Intervals, Scales and Ratios

    2.6.5 Loudness

    2.6.6 Duration, Attack Time and Rhythm.

    2.6.7 Microvariation and Spectral Fusion

    2.6.8 Timbre

    2.6.9 Masking

    2.6.10 Auditory Streaming

    2.6.11 Sounds with Variations

    2.6.12 Psychoacoustic Illusions

    2.7 Perception of 3D sound

    2.7.1 Precedence / Hass effect

    2.7.2 Binaural Rendering

    2.8 Hearing versus listening

    2.9 Annoying sounds

    2.10 Pleasant sounds

    2.11 Embodied sound and music cognition

    2.12 Conclusions

    3 Sonification

    3.1 Introduction

    3.2 History

    3.3 Model based sonification

    3.4 Case Studies

    3.4.1 Case Study 1: Presenting Information in Sound

    3.4.2 Case Study 2: Dynamic Representation of Multivariate Time Series Data

    3.4.3 Case Study 3: Stereophonic and Surface Sound Generation

    3.4.4 Case Study 4: Auditory Presentation of Experimental Data

    3.4.5 Case Study 5: Sonification of EEG data

    3.5 Discussion

    3.6 Issues

    3.7 Issues of Data

    3.7.1 Issues of Sound Parameters

    3.7.2 Issues of Evaluation

    3.8 Conclusions

    4 Earcons

    4.1 Introduction

    4.2 Case Studies

    4.2.1 Case Study 1: Alarms and Warning Systems

    4.2.2 Alarms as Applied Psychoacoustics

    4.2.3 Problems With Traditional Alarms and Convergences with Audio Interfaces

    4.2.4 Case Study 2: Concurrent earcons

    4.2.5 Case Study 3: Earcons for visually impaired users

    4.3 Conclusions

    5 Everyday listening

    5.1 Introduction

    5.2 Musical and Everyday Listening

    5.2.1 Musical and Everyday Listening are Experiences

    5.3 The Psychology of Everyday Listening

    5.3.1 Knowledge About Everyday Listening

    5.4 The Ecological Approach To Perception

    5.4.1 Developing An Ecological Account Of Listening

    5.5 What Do We Hear?

    5.6 The Physics of Sound-Producing Events

    5.7 Vibrating Objects

    5.7.1 Aerodynamic Sounds

    5.7.2 Liquid Sounds

    5.7.3 Temporally Complex Events

    5.8 Asking People What They Hear

    5.9 Attributes of Everyday Listening

    5.10 Patterned, Compound, and Hybrid Complex Sounds

    5.10.1 Problems and Potentials of the Framework

    5.11 How Do We Hear It?

    5.12 Analysis and Synthesis of Sounds and Events

    5.12.1 Breaking and Bouncing Bottles

    5.12.2 Impact Sounds

    5.12.3 Material and Length

    5.12.4 Internal Friction and Material

    5.13 Sound synthesis by physical modelling

    5.14 Conclusions

    6. Auditory icons

    6.1 Introduction

    6.2 Advantages of Auditory Icons

    6.3 Systems Which Use Auditory Icons

    6.3.1 Case Study 1: The SonicFinder: Creating an Auditory Desktop

    6.3.2 Case study 2: SoundShark: Sounds in a Large Collaborative Environment

    6.3.3 Case study 3: ARKola: Studying the Use of Sound in a Complex System

    6.3.4 Case study 4: ShareMon: Background Sounds for Awareness

    6.3.5 Case study 5: EAR: Environmental Audio Reminders

    6.3.6 Case study 6: Shoogle: Excitatory Multimodal Interaction on Mobile Devices

    6.3.7 Summary

    6.4 Issues for Auditory Icons

    6.4.1 Mapping Sounds to Events

    6.4.2 What is Being Mapped to What?

    6.4.3 Types of Mapping

    6.5 The Vocabulary of Auditory Icons

    6.5.1 Beyond Literal Mappings: Metaphors, Sound-effects, Cliche¿s, and Genre Sounds

    6.6 Annoyance

    6.7 The Psychoacoustics of Annoying Sounds

    6.7.1 The Principle of Optimal Complexity

    6.7.2 Semantic Effects

    6.7.3 The Tension Between Clarity and Obtrusiveness

    6.8 Conclusions

    6.9 What's Next?

    7 Sonic Interaction Design

    7.1 Introduction

    7.2 Psychology of sonic interactions

    7.3 Sonic interactions in products

    7.4 Examples of objects with interesting sounds

    7.5 Methods in sonic interaction design

    7.6 Case studies

    7.6.1 Case study 1: Naturalness influences perceived usability and pleasantness

    7.6.2 Case study 2: The Ballancer: continuous sonic feedback from a rolling ball

    7.7 Challenges of evaluation

    7.8 Conclusions

    8 Multimodal Interactions

    8.1 Introduction

    8.2 Audio-visual Interactions

    8.3 Embodied interactions

    8.4 Audio-haptic Interactions

    8.5 Case study 1: Haptic Wave

    8.6 Conclusions

    9 Spatial auditory displays

    9.1 Introduction

    9.2 Hearables

    9.3 Case studies

    9.3.1 Case study 1: the LISTEN system

    9.3.2 Case study 2: Soundscape by Microsoft

    9.3.3 Case study 3: SWAN: a system for wearable audio navigation

    9.3.4 Case study 4: Superhuman hearing

    9.4 Conclusions

    10 Synthesis and control of auditory icons

    10.1 Introduction

    10.2 Generating and Controlling Sounds

    10.3 Parameterized Icons

    10.3.1 Creating Parameterized Auditory Icons

    10.3.2 Acoustic Information For Events

    10.3.3 Analysis and Synthesis of Events

    10.3.4 Impact Sounds

    10.3.5 Mapping Synthesis Parameters to Source Attributes

    10.3.6 An Efficient Algorithm for Synthesis

    10.3.7 Breaking, Bouncing, and Spilling

    10.3.8 From Impacts To Scraping

    10.3.9 Machine Sounds

    10.4 Physics based simulations

    10.5 Communicating with sound models

    10.6 Evaluation of sound synthesis methods

    10.7 Conclusions

    11 Summary and future research

    Bibliography

    Index