Handbook of Face Recognition
-
- Hardcover ausgewählt
- Taschenbuch
- eBook
-
Sprache:Englisch
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Verlag:Springer
- Springer London Fr. 265.00
- Springer Fr. 241.00 ausgewählt
Fr. 241.00
inkl. gesetzl. MwSt.,
Beschreibung
Produktdetails
Einband
Gebundene Ausgabe
Erscheinungsdatum
03.01.2024
Herausgeber
Stan Z. Li + weitereVerlag
SpringerSeitenzahl
469
Maße (L/B/H)
24.6/17.3/2.5 cm
Gewicht
1090 g
Auflage
Third Edition 2024
Sprache
Englisch
ISBN
978-3-031-43566-9
The history of computer-aided face recognition dates to the 1960s, yet the problem of automatic face recognition – a task that humans perform routinely and effortlessly in our daily lives – still poses great challenges, especially in unconstrained conditions.
This highly anticipated new edition provides a comprehensive account of face recognition research and technology, spanning the full range of topics needed for designing operational recognition systems. After a thorough introduction, each subsequent chapter focuses on a specific topic, reviewing background information, up-to-date techniques, and recent results, as well as offering challenges and future directions.
Topics and features:
- Fully updated, revised, and expanded, covering the entire spectrum of concepts, methods, and algorithms for automated detection and recognition systems
- Provides comprehensive coverage of face detection, alignment, feature extraction, and recognition technologies, and issues in evaluation, systems, security, and applications
- Contains numerous step-by-step algorithms
- Describes a broad range of applications from person verification, surveillance, and security, to entertainment
- Presents contributions from an international selection of preeminent experts
- Integrates numerous supporting graphs, tables, charts, and performance data
This practical and authoritative reference is an essential resource for researchers, professionals and students involved in image processing, computer vision, biometrics, security, Internet, mobile devices, human-computer interface, E-services, computer graphics and animation, and the computer game industry.
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