Produktbild: Education and Analog Role-Playing Games

Education and Analog Role-Playing Games TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II

Fr. 99.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

26.02.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Susan Haarman

Verlag

Taylor and Francis

Seitenzahl

222

Maße (L/B/H)

22.9/15.2/1.3 cm

Gewicht

430 g

Sprache

Englisch

ISBN

978-1-04-107614-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

26.02.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Susan Haarman

Verlag

Taylor and Francis

Seitenzahl

222

Maße (L/B/H)

22.9/15.2/1.3 cm

Gewicht

430 g

Sprache

Englisch

ISBN

978-1-04-107614-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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Die Leseprobe wird geladen.
  • Produktbild: Education and Analog Role-Playing Games
  • Introduction, Part I - Roll a Knowledge Check: How Tabletop RPGs Help Us Learn, Chapter 1 - Educational RPGs: A Practitioner's Guide to Bringing the Gaming Table into the Classroom, Chapter 2 - Tabletop Role-Playing Games in the Classroom: A Systems Thinking Approach for Quick Implementation and Meaningful Learning Outcomes, Chapter 3 - The Impact of Role-playing Game Mechanics on the Classroom Experience, Part II - Playing Together: Creating Inclusive Community in the Classroom Through RPGs, Chapter 4 - Everybody Wins: Role-Playing Games with Students with Disabilities, Chapter 5 - Cripping Tabletop Role-Playing Games: A Critical Analysis of Disability and Inclusion in Inspirisles and Beyond, Part III - Class Features: Discipline Specific Practices, Chapter 6 - At the Crossroads of Composition, Creative Writing, and Technical Writing: A Proposal for Teaching Tabletop Role-Playing Game Design in Higher Education, Chapter 7 - Role-Playing Games and Narrative Identity as Pedagogical Tools in Teaching Fiction: A Reflection from Inside the Classroom, Part IV - Critical Encounters: Games that Challenge and Change, Chapter 8 - Distributed Role-play: A Proposed Game Mechanic for Mitigating Player Harm, Chapter 9 - Teaching Masculinities: The Transformative Potential of Blood Feud