KI-Beratung Beta

Produktbild: Making Musical Apps

Making Musical Apps Real-Time Audio Synthesis on Android and IOS

Fr. 39.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

27.03.2012

Verlag

O'Reilly Media

Seitenzahl

120

Maße (L/B/H)

23.8/18.2/1.2 cm

Gewicht

217 g

Sprache

Englisch

ISBN

978-1-4493-1490-3

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

27.03.2012

Verlag

O'Reilly Media

Seitenzahl

120

Maße (L/B/H)

23.8/18.2/1.2 cm

Gewicht

217 g

Sprache

Englisch

ISBN

978-1-4493-1490-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Making Musical Apps
  • Preface; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Introduction; 1.1 A Great Investment; 1.2 Resources; 1.3 Prerequisites; Chapter 2: Making Noise with Pure Data; 2.1 Installing Pure Data; 2.2 A First Patch; 2.3 Adding Audio Input; 2.4 Sample Rates and Audio Channels; 2.5 Control Rate Objects and Messages; 2.6 Sending and Receiving Messages; 2.7 More About Messages; 2.8 Using MIDI with Pd; 2.9 Further Topics; Chapter 3: When Not to Make Musical Apps; 3.1 Creating RjDj Scenes; 3.2 Anatomy of an RjDj Scene; 3.3 Patching for RjDj; 3.4 Deploying an RjDj Scene; 3.5 Receiving Sensor Input; 3.6 Controlling Graphics and Text; 3.7 Using rjlib; Chapter 4: Embedding Pure Data with libpd; 4.1 Introducing libpd; 4.2 API Overview; 4.3 Opening Patches; 4.4 Finding Resources; 4.5 Sending Messages to Pd; 4.6 Receiving Messages from Pd; 4.7 Reading and Writing Arrays in Pd; 4.8 MIDI Support in libpd; 4.9 Odds and Ends; 4.10 Externals in libpd; 4.11 Audio Glue; 4.12 Launch Sequence; Chapter 5: Pd for Android; 5.1 Setting Up the Development Environment; 5.2 Creating a Musical App: Part I; 5.3 Creating a Musical App: Part II; 5.4 Improving the User Interface; 5.5 Building Externals for Android; Chapter 6: Pd for iOS; 6.1 Setting Up the Development Environment; 6.2 Creating a Musical App: Part I; 6.3 Creating a Musical App: Part II; 6.4 Improving the User Interface; Chapter 7: Outlook;