Role-playing and Onomastics: J.R.R. Tolkien's influence on the naming of fictional characters in role-playing games An empirical study
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Sprache:Englisch
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Erscheinungsdatum
18.03.2013
Verlag
GRINSeitenzahl
28 (Printausgabe)
Dateigröße
495 KB
Auflage
1. Auflage
Sprache
Englisch
EAN
9783656393252
This linguistic effort is supposed to play an important role in the reception of his works, and regarded to play a certain role in the influence Tolkien's works have today on other works of fantastic- and non-fantastic literature.
Role-playing games resemble a part of creative and active literature, where the players tell and create stories while imaginatively acting in these worlds. For taking part in such an interactive story, one has to create an alter ego, an avatar, or just: a character. These characters are the means by which players interact in the fictional worlds, and as they are most of the time a part of their self-expression and self-conception, they are every time a sum of all the influences on the players mind and knowledge about culture and all its aspects.
This paper will investigate on the influence of Tolkien's works on one particular part of role-playing games: the creation of names for those characters used to interact in fictional worlds.
The assumption is that, as Tolkien is commonly regarded as a significant influence on literature and fantasy in special, his impact on the naming of fictional characters must be somehow traceable.
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