Computer Graphics Programming in OpenGL with Java
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Form:Einzelkauf Download
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Sprache:Englisch
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eBook Format:ePUB
- PDF Fr. 94.90
- ePUB Fr. 52.90 ausgewählt
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Verlag:Mercury Learning & Information
Fr. 52.90
inkl. gesetzl. MwSt.Beschreibung
Produktdetails
Format
ePUB
Kopierschutz
Ja
Family Sharing
Ja
Text-to-Speech
Ja
Erscheinungsdatum
03.01.2017
Verlag
Mercury Learning & InformationSeitenzahl
346 (Printausgabe)
Dateigröße
10098 KB
Sprache
Englisch
EAN
9781683920281
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "e;teach-yourself"e; format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "e;wrapper"e; for OpenGL's native C calls. Includes companion files with source code and images. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features:* Covers OpenGL 4.0+ shader programming using Java.* Includes companion files with code, images from the book, and more * Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. * Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. * Underlying OpenGL C calls are always exposed - the reader learns them. NOTE: Instructions for MAC users are available by writing info@merclearning.com
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