Produktbild: HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging
Band 13521

HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings

Fr. 72.90

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

16.10.2022

Herausgeber

Vincent G. Duffy + weitere

Verlag

Springer

Seitenzahl

618

Maße (L/B/H)

23.5/15.5/3.5 cm

Gewicht

955 g

Auflage

1st edition 2022

Sprache

Englisch

ISBN

978-3-031-17901-3

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

16.10.2022

Herausgeber

Verlag

Springer

Seitenzahl

618

Maße (L/B/H)

23.5/15.5/3.5 cm

Gewicht

955 g

Auflage

1st edition 2022

Sprache

Englisch

ISBN

978-3-031-17901-3

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging
  • HCI for Health and Well-being.- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults.- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students.- Analysis and Design of an Information System for Blood Component Donations.- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health.- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems.- Development of a System to Support Operators when a Ventilator Alarm Happens.- Voice-assisted Food Recall using Voice Assistants.- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review.- Hierarchical Binary Classifiers for Sleep Stage Classification.- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices.- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults.- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients.- Wild Intercepts: A Novel Approach to Usability Testing of a ‘Citizen Science’ Portal, Developed for Understanding the ‘Burdens of Pain’ among Citizens.- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning.- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study.- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos.- Universal Access and Active Aging.- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies.- Automatically Labeling Aging Scenarios with a Machine Learning Approach.- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021.- TACTILE – A Mixed Reality Solution for Staying Active and Socially Included.- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music.- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism.- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review.- Inclusive Technical Terms for the Deaf.- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly.- Automatic Life Event Tree Generation for Older Adults.- Eliciting and Prioritizing Services for Accessible Information -- for Residential Real Estate Transactions.- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities.- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping.- The Usability of Training Apps for Older Adults - A Heuristic Evaluation.- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability.- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?.- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects.- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs.- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation.- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home.- Older Adults’ Activity on Creative Problem Solving with Modular Robotics.- Considering Ethics and Privacy Issues in Modern ICT-tools.- User Experience Design of Elderly-oriented Social Apps Based on Kano Model — The Case of WeChat.- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies.- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability.- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation.- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District.- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.