• Produktbild: Human-Computer Interaction – INTERACT 2023
  • Produktbild: Human-Computer Interaction – INTERACT 2023
Band 14142

Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part I

Fr. 137.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.08.2023

Herausgeber

José Abdelnour Nocera + weitere

Verlag

Springer

Seitenzahl

653

Maße (L/B/H)

23.5/15.5/3.7 cm

Gewicht

1025 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-42279-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.08.2023

Herausgeber

Verlag

Springer

Seitenzahl

653

Maße (L/B/H)

23.5/15.5/3.7 cm

Gewicht

1025 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-42279-9

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: ProductSafety@springernature.com

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  • Produktbild: Human-Computer Interaction – INTERACT 2023
  • Produktbild: Human-Computer Interaction – INTERACT 2023
  • 3D Interaction .- AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View With Remote Users.- Point- and Volume-based Multi-Object Acquisition in VR.- Using Mid-Air Haptics to Guide Mid-Air Interactions.-  Accessibility .- Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India.- Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences.- WAM-Studio: A Web-based Digital Audio Workstation To Empower Cochlear Implant Users.- Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?.- Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People.-  Accessibility and Aging .- Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: an Empirical Study Comparing with User Evaluations.- Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson’s Disease.- “The Relief is Amazing”: An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia.- Towards an Automatic Easy-to-Read Adaptation of Morphological Features in Spanish Texts.-  Accessibility for Auditory/Hearing Disabilities .- Challenges faced by the Employed Indian DHH Community.- Haptic Auditory Feedback for Enhanced Image Description: A Study of User Preferences and Performance.- Using Colour and Brightness for Sound Zone Feedback.-  Co-Design .- Common Objects for Programming Workshops in Non-Formal Learning Contexts.- Engaging a project consortium in ethics-aware design and research.- Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-Report Interfaces.- Moving Away fromthe Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming.-  Cybersecurity and Trust .- Dark Finance: Exploring Deceptive Design in Investment Apps.- Elements that Influence Transparency in Artificial Intelligent Systems - A survey.- Empowering Users: Leveraging Interface Cues to Enhance Password Security.- Friendly Folk Advice: Exploring Cybersecurity Information Sharing in Nigeria.- Trust in Facial Recognition Systems: A Perspective From the Users.-  Data Physicalisation and Cross-device .- Comparing Screen-based Version Control to Augmented Artifact Version Control for Physical Objects.- EmoClock: Communicating Real-Time Emotional States through Data Physicalizations.- Extending User Interaction with Mixed Reality through a Smartphone-based Controller.- Fitts’ Throughput vs Empirical Throughput: A comparative study.-  Eye-Free, Gesture Interaction and Sign Language .- Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL.- Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.- Hap2Gest: An Eyes-free Interaction Concept with Smartphones Using Gestures and Haptic Feedback.-  User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays.-  Haptic interaction .- Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency.- GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception.- Mid-Air Haptic Cursor for Physical Objects.- Stress Embodied: Developing Multi-Sensory Experiences for VR Police Training.-  Healthcare applications and Self-Monitoring .- Co-designing an eHealth Solution to Support Fibromyalgia Self-Management.- Designing Remote Patient Monitoring Technologies for Post-Operative Home Cancer Recovery: The Role of Reassurance.- SELFI: Evaluation of Techniques to Reduce Self-report Fatigue by Using Facial Expression of Emotion.- Usability and Clinical Evaluation of a Wearable TENS device for Pain Management in Patients with Osteoarthritis of the Knee.