• Produktbild: Human-Computer Interaction – INTERACT 2023
  • Produktbild: Human-Computer Interaction – INTERACT 2023
Band 14143

Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part II

Fr. 137.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.08.2023

Herausgeber

José Abdelnour Nocera + weitere

Verlag

Springer

Seitenzahl

651

Maße (L/B/H)

23.5/15.5/3.7 cm

Gewicht

1019 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-42282-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.08.2023

Herausgeber

Verlag

Springer

Seitenzahl

651

Maße (L/B/H)

23.5/15.5/3.7 cm

Gewicht

1019 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-42282-9

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: ProductSafety@springernature.com

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  • Produktbild: Human-Computer Interaction – INTERACT 2023
  • Produktbild: Human-Computer Interaction – INTERACT 2023
  • Human-Robot Interaction .- Pedestrian Interaction with a Snow Clearing Robot.- Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction.- User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams.-  Information Visualization .- BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items.- Modeling and Assessing User Interaction in Big Data Visualization Systems.- The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations.-  Information Visualization and 3D Interaction .- Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography.-  Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review.- Through Space and Time: Spatio-Temporal Visualization of MOBA Matches.-  Interacting with Children .- Awayvirus: A Playful and Tangible Approach to Improve Children’s Hygiene Habits in Family Education.- Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games.- Motivating Children’s Engagement with Sleep Diaries through Storytelling.- The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom.- WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.-  Interaction with Conversational Agents I .- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents.- Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair.- EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early.-  Interaction with Conversational Agents II .- An AI chat-based solution aimed to screen Postpartum Depression.- The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering.- Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen.- Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree.-  Methodologies for HCI .- A Review on Mood Assessment using Smartphones.- A close look at Citizen Science through the HCI lens: a systematic literature review.- The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study.-  Model-Based UI Design and Testing .- AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps.- I perform my work with my body too: integrating body representations in and with task models.- Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design.- Towards automated load testing through the userinterface.-  Montion Sickness, Stress and Risk perception in 3D Environments .- “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments.- Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness.- Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks?.-  Multisensory interaction and VR experiences .- Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context.- Design Paradigms of 3D User Interfaces for VR Exhibitions.- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums.- Museum Visitor Experiences based on Hyperspectral Image Data.