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  • Produktbild: Extended Reality
Band 14218

Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I

Fr. 126.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.09.2023

Herausgeber

Lucio Tommaso De Paolis + weitere

Verlag

Springer

Seitenzahl

540

Maße (L/B/H)

23.5/15.5/3.1 cm

Gewicht

850 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-43400-6

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

06.09.2023

Herausgeber

Verlag

Springer

Seitenzahl

540

Maße (L/B/H)

23.5/15.5/3.1 cm

Gewicht

850 g

Auflage

1st edition 2023

Sprache

Englisch

ISBN

978-3-031-43400-6

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: ProductSafety@springernature.com

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  • Produktbild: Extended Reality
  • Produktbild: Extended Reality
  • eXtended Reality.-  Passive haptic feedback for more realistic and efficient grasping movements in virtual environments.- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique.- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop.- Visualization of large datasets in Virtual Reality systems.- A framework for animating customized avatars from monocular videos in virtual try-on applications.- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments.- Embracing XR System without Compromising on Security and Privacy.- Semantic Explorable Representation of 3D Content Behavior.- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards.- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study.- Effortlessly populating immersive training simulations with background characters.- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe.- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing.- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks.- The Social and hUman ceNtered XR: SUN XR project.- Narrative Perspectives and Embodiment in Cinematic Virtual Reality.-  Digital Twin.-  Towards a Digital Twin Implementation of Eastern Crete: An educational approach.- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review.- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept.- State of the art (the present and the future) of Urban Digital Twin platforms.-  Artificial Intelligence.-  The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays.- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews.- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach.-  User Experience in eXtended Reality.-  Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue.- The impact of usability and learnability on presence factors in a VR human body navigator.- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments.- Usability evaluation of Mixed Reality applications in VET training.- Design Strategies to Enhance Awareness in MR Collaborative Systems.- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences.- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display.-  Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition.-  Emotion tracking in Virtual Reality Fashion Shows.- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project.- HRV-based detection of Fear of Heights in a VR Environment.- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation.- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.