• Produktbild: Made in Asia/America
  • Produktbild: Made in Asia/America

Made in Asia/America Why Video Games Were Never (Really) About Us

Fr. 44.90

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.04.2024

Abbildungen

29 illustrations

Herausgeber

Christopher B. Patterson + weitere

Verlag

Duke University Press

Seitenzahl

376

Maße (L/B/H)

22.6/15.5/2.5 cm

Gewicht

522 g

Sprache

Englisch

ISBN

978-1-4780-3026-3

Beschreibung

Rezension

"Made in Asia/America represents a truly vital intervention into the study of race, power, and play by turning much-needed attention to the narratives of racialization that surround games. It insightfully lays bare the many ways in which Asia, America, and gaming have long been intertwined. Simultaneously, it pushes the study of games in exciting new directions by bridging theory and practice, foregrounding dynamic conversations between game designers." - Bo Ruberg, author of (Video Games Have Always Been Queer) "Christopher B. Patterson and Tara Fickle's volume brings together gamers, designers, developers, and scholars who lay out the stakes of (not) being seen as Asian in the gaming industry. The power, eloquence, and vulnerability of these voices provocatively call for reflection and action across scholarly, commercial, and geographic communities. The book captures the depth and breadth of the critical intersection of Asian/American studies and game studies. Its impact will reverberate over time and place for all who inhabit it." - Betsy Huang, author of (Contesting Genres in Contemporary Asian American Fiction) "Recommended. Upper-division undergraduates, graduate students, faculty, and professionals." (Choice)

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.04.2024

Abbildungen

29 illustrations

Herausgeber

Verlag

Duke University Press

Seitenzahl

376

Maße (L/B/H)

22.6/15.5/2.5 cm

Gewicht

522 g

Sprache

Englisch

ISBN

978-1-4780-3026-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Made in Asia/America
  • Produktbild: Made in Asia/America
  • Acknowledgments  xi
    Introduction: Asia / Games \ America / Tara Fickle and Christopher B. Patterson  1
    Part 1. Gaming Orientalism
    Designer Roundtable #1: Mixed Connections / Emperathriz Ung, Patrick Miller, Minh Le, and Matthew Seiji Burns  27
    1. Gaming while Asian / Edmond Y. Chang  35
    2. The Asiatic and the Anti-Asian Pandemic On Paradise Killer / Christopher B. Patterson  52
    3. Asian, Adjacent: Utopian Longing and Model Minority Mediation in Disco Elysium / Takeo Rivera  66
    Part 2. Playable Bodies
    Designer Roundtable #2: Choose Your Mothership / Sisi Jiang, Domini Gee, Toby ¿¿, and Naomi Clark  89
    4. Playable Deniability: Biracial Representation and the Politics of Play in Metal Gear Solid / Keita Moore  99
    5. Designing the Global Body: Japan’s Postwar Modernity in Death Stranding / Yasheng She  115
    6. The Trophy Called “Asian Hands”: On the Mythical Proficiency of Asian Gamers / Prabhash Ranjan Tripathy  132
    Part 3. Localizing Empire
    Designer Roundtable #3: De-Cultural Imitation Games / Joe Yizhou Xu, Lien B. Tran, Christian Kealoha Miller, and Paraluman (Luna) Javier  149
    7. Colonial Moments in Japanese Video Games: A Multidirectional Perspective / Rachael Hutchinson  159
    8. The Video Game Version of the Indian Subcontinent: The Exotic and the Colonized / Souvik Mukherjee  176
    9. The High-Tech Orientalism in Play: Performing South Koreanness in Esports / Gerald Voorhees and Matthew Jungsuk Howard  190
    Part 4. Inhabiting the Asiatic
    Designer Roundtable #4: The Crumbs of Our Representation / Robert Yang, Dietrich Squinkifer (Squinky), Rachel Li, and Marina Ayano Kittaka  207
    10. Chinese/Cheating: Procedural Racism in Battle Royale Shooters / Huan He  217
    11. Romancing the Night Away: Queering Animate Hierarchies in Hatoful Boyfriend and Tusks / Miyoko Conley  232
    12. The Fujoshi Trophy and Ridiculously Hot Men: Otome Games and Postfeminist Sensibilities / Sarah Christina Ganzon  250
    Part 5. Mobilizing Machines
    Designer Roundtable #5. How Do We Talk about Things that Are Happening without Talking about Things That Are Happening? / Mike Ren Yi, Pamela Punzalen, Melos Han-Tani, and Yuxin Gao  269
    13. Hip-Hop and Fighting Games: Locating the Blerd between New York and Japan / Anthony Dominguez  277
    14. “This Is What We Do”: Hong Kong Protests in Animal Crossing: New Horizons / Haneul Lee  290
    Coda. Role / Play \ Race / Christopher B. Patterson and Tara Fickle
    Bibliography  319
    Contributors  349
    Index  353