• Produktbild: Video Games, Crime, and Control
  • Produktbild: Video Games, Crime, and Control

Video Games, Crime, and Control Getting Played

Fr. 72.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2024

Abbildungen

1 Tabellen

Herausgeber

Steinmetz Kevin F. + weitere

Verlag

Taylor & Francis

Seitenzahl

204

Maße (L/B/H)

23.4/15.6/1.1 cm

Gewicht

319 g

Sprache

Englisch

ISBN

978-1-03-238803-8

Beschreibung

Rezension

"This incredible book is the comprehensive criminology of video games! It's a deep dive into what they teach about crime, violence, consequences, and games' ability to reify harms and solutions. Culture plays with rule breaking - use this book to understand the place and value of video games in understanding crime." - Jack Denham, Associate Dean: Social Sciences, York St. John University

"Extends the criminological gaze towards an immensely popular - yet strangely neglected - area of popular culture. The result is a series of fascinating and illuminating explorations of how video games reflect - and perhaps shape or contest - our common conceptions of crime, justice, transgression and pleasure. A fabulous contribution to popular criminology!" - Majid Yar, Professor Emeritus of Criminology, Lancaster University

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2024

Abbildungen

1 Tabellen

Herausgeber

Verlag

Taylor & Francis

Seitenzahl

204

Maße (L/B/H)

23.4/15.6/1.1 cm

Gewicht

319 g

Sprache

Englisch

ISBN

978-1-03-238803-8

EU-Ansprechpartner

Taylor & Francis Verlag GmbH
Kaufingerstraße 24
80331 München
DE
GPSR@taylorandfrancis.com

Herstelleradresse

Taylor & Francis Group
5 Howick Place
SW1P 1WG London
UK
GPSR@taylorandfrancis.com

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Video Games, Crime, and Control
  • Produktbild: Video Games, Crime, and Control
    1. Introduction
      • Kevin F. Steinmetz & Jonathan A. Grubb

    1. Chains in Bioshock: The Illusion of Freedom and Free Will
      • Melissa A. Petkovsek

    1. The Apprehensive Violence of Death Stranding: Meditations on Ropes and Sticks
      • Kevin F. Steinmetz

    1. "Are You Sure the Only You is You?": Domestic Violence and Critiquing the Other in the Spectral Remains of P.T.
      • Sara Skott & Karl-Fredrik Scott Bengtson

    1. Demonology, Dark Fantasy, and the Devil: Representations of Early Criminological Theory and Justice in Diablo 2.
      • Chad Posick

    1. "We're Thieves in a World that Don't Want Us No More": The Red Dead Redemption Series as a Case Study of the Philosophies of Punishment
      • Shon M. Reed, Logan P. Kennedy, & Breanna Boppre

    1. Making Light of Darkness: Crime and Justice in LEGO Star Wars: The Skywalker Saga
      • Colin Atkinson

    1. Fighting Fire with Fire: Disco Elysium and procedural (In)Justice
      • Edward L. W. Green

    1. To Serve and Protect from Behind the Mask: Miles Morales in Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, Policing, Justice, and Representation
      • Christina Fawcett & Steven Kohm

    1. Cynicism in Police Simulation: A Case Study of Beat Cop
      • James Popham, Andrea Corradi, Michael Ouellet, Sarthak Pal, Chris McDiarmid, Jocelyn Booton, & Michelle Goodridge