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  • Produktbild: Universal Access in Human-Computer Interaction
  • Produktbild: Universal Access in Human-Computer Interaction
Band 14697

Universal Access in Human-Computer Interaction 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II

Fr. 161.00

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.05.2024

Abbildungen

XXII, 422 p. 114 illus., 92 illus. in color.

Herausgeber

Margherita Antona + weitere

Verlag

Springer

Seitenzahl

422

Maße (L/B/H)

23.5/15.5/2.5 cm

Gewicht

674 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-60880-3

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.05.2024

Abbildungen

XXII, 422 p. 114 illus., 92 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

422

Maße (L/B/H)

23.5/15.5/2.5 cm

Gewicht

674 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-60880-3

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Universal Access in Human-Computer Interaction
  • Produktbild: Universal Access in Human-Computer Interaction

  • Part 1: Universal Access to Digital Services:
    Designing Cybersecurity Awareness Solutions for Young People in Rural Developing Countries: Insights and Lessons Learned.- Feedback as a Form of User Involvement in the Digital Realm.- Co-Creating Value with Cognitive Accessibility Features in Digital Services: Enablers and Barriers.- Remote Secure Online Voting System Development.- Designing for Inclusion and Diversity in Big Tech Reports: A Gray Literature Analysis.- How Order and Omission of Web Content Can Vary Unintentionally Across User Cohorts: A Review.- Mapable: Accessible Web-based Indoor Maps for People with Diverse Interaction and Information Needs.- Exploring the Relationship between Generation Z's Beauty Experience and Brand Loyalty: A Comprehensive Study in the Experience Economy Era.- Enhancing Customer Loyalty in Pure Internet Banking: An Analysis of Experience and NPS Shifts Using S-O-R Theory.
    Part 2: Design for Cognitive Disabilities:
    Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities.- Overcoming Challenges in Questioning People with Intellectual Disabilities regarding their Digital Media Usage Lessons learned from the EVE4all Project.- A Study on the Design of an Emotional Interaction Device for Children with Autism Spectrum Disorder based on Focused Attention Mindfulness.- Experience-Oriented Intervention Strategy for Children with Autism Spectrum Disorders and Their Families: A Framework of Design and Evaluation.- “Mum helps me when the Internet messes up…” Accessibility of e-Health Services for People with Intellectual Disability.- Interventions for Improving Road Surveillance for Teen Drivers with Autism.- DramaPlaya: A Multi-sensory Interactive Toolkit for the Home-Based Drama Therapy of Children with Developmental Delays.
    Part 3: Universal Access to Virtual and Augmented Reality:
    Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition.- Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars.- Attention and Sensory Processing in Augmented Reality: Empowering ADHD Population.- Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology.- Deaf and Hard of Hearing People’s Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart Speakers.- Enhancing Electromobility Component Training through Mixed Reality: A Proposal model.- Training Attention Skills in Individuals with Neurodevelopmental Disorders using Virtual Reality and Eye-tracking Technology.- EasyCaption: Investigating the Impact of Prolonged Exposure to Captioning on VR HMD on General Population Population.- Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders.