Produktbild: Gamified Education

Gamified Education Innovating Learning Through Play and Technology

Fr. 172.00

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.02.2026

Abbildungen

XXIII, 423 p. 102 illus., 101 illus. in color.

Verlag

Springer

Seitenzahl

423

Maße (L/B/H)

23.5/15.5/2.5 cm

Gewicht

674 g

Sprache

Englisch

ISBN

978-3-032-04717-5

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.02.2026

Abbildungen

XXIII, 423 p. 102 illus., 101 illus. in color.

Verlag

Springer

Seitenzahl

423

Maße (L/B/H)

23.5/15.5/2.5 cm

Gewicht

674 g

Sprache

Englisch

ISBN

978-3-032-04717-5

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Gamified Education

  • Part I Foundations of Gamified Education.- Chapter 1 Introduction: The New Era of Gamified Education.- Chapter 2 Theoretical Foundations and Emerging Paradigm.- Chapter 3 Designing Transformative Gamified Learning Experiences.- Chapter 4 Context-Specific Applications of Gamification.- Chapter 5 Technological Innovations and Future Trends in Gamification.- Part II Subject Areas and Motivation Strategies.- Chapter 6 Subject-Specific Innovations in Gamification.- Chapter 7 Motivation and Game Elements in Gamification.- Chapter 8 Inclusive and Equitable Gamification Strategies.- Chapter 9 Assessing the Impact and Effectiveness of Gamification.- Chapter 10 Ethical Dimensions and Challenges in Gamification.- Part III Future Vision and Workforce Applications.- Chapter 11 Future Directions and Global Innovations in Gamification.- Chapter 12 Gamification for Workforce Development and Professional Training.- Chapter 13 Psychological Foundations and Behavioral Impact of Gamification.- Chapter 14 Gamification for Social Good and Community Engagement.- Chapter 15 Frameworks and Strategies for Institutional Gamification.- Part IV Specialized Applications and Tech-Enhanced Gamification.- Appendix A Gamification in Software Engineering Skill Development.- Appendix B Gamification in Agile Development and Productivity.- Appendix C Gamification in Cybersecurity and Open-Source Contributions.- Appendix D AI-Driven Gamification in Software Development.- Appendix E Psychological and Behavioral Aspects of Gamified Learning in Software Engineering.