Scenario-based e-Learning Evidence-Based Guidelines for Online Workforce Learning
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Sprache:Englisch
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Produktdetails
Format
ePUB
Kopierschutz
Ja
Family Sharing
Nein
Text-to-Speech
Ja
Erscheinungsdatum
05.12.2012
Verlag
John Wiley & SonsSeitenzahl
272 (Printausgabe)
Dateigröße
13406 KB
Auflage
1. Auflage
Sprache
Englisch
EAN
9781118416457
Scenario-Based e-Learning offers a new instructional
design approach that can accelerate expertise, build critical
thinking skills, and promote transfer of learning. This book
focuses on the what, when, and how of scenario-based
e-learning for workforce learning. Throughout the book, Clark
defines and demystifies scenario-based e-learning by offering a
practical design model illustrated with examples from veterinary
science, automotive troubleshooting, sales and loan analysis among
other industries. Filled with helpful guidelines and a wealth of
illustrative screen shots, this book offers you the information
needed to:
* Identify the benefits of a SBeL design for learners and
learning outcomes
* Determine when SBeL might be appropriate for your needs
* Identify specific outcomes of SBeL relevant to common
organizational goals
* Classify specific instructional goals into one or more learning
domains
* Apply a design model to present content in a task-centered
context
* Evaluate outcomes from SBeL lessons
* Identify tacit expert knowledge using cognitive task analysis
techniques
* Make a business case for SBeL in your organization
Praise for Scenario-Based
e-Learning
"Clark has done it again--with her uncanny ability to make
complex ideas accessible to practitioners, the guidelines in this
book provide an important resource for you to build your own
online, problem-centered instructional strategies."
--M. David Merrill, professor emeritus at Utah State
University; author, First Principles of Instruction
"Clark's wonderful book provides a solid explanation of the how,
what, and why of scenario-based e-learning. The tools, techniques,
and resources in this book provide a roadmap for creating engaging,
informative scenarios that lead to tangible, measurable learning
outcomes. If you want to design more engaging e-learning, you need
to read this book."
--Karl M. Kapp, Professor of Instructional
Technology, Bloomsburg University; author, The Gamification of
Learning and Instruction
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