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The Philosophy of Computer Games

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.08.2014

Abbildungen

VIII, 284 p.

Herausgeber

John Richard Sageng + weitere

Verlag

Springer Netherland

Seitenzahl

284

Maße (L/B/H)

23.5/15.5/1.6 cm

Gewicht

446 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-94-007-9843-4

Beschreibung

Rezension

From the reviews:

“This anthology of 16 essays discusses games from a philosophical perspective. … Game designers and those interested in philosophy … will find the book illuminating and a springboard for new ways to think about games and interactive media. Summing Up: Recommended. Upper-division undergraduates, graduate students, researchers/faculty, and professionals/practitioners in game design.” (A. Chen, Choice, Vol. 50 (6), February, 2013)

“This book is really about the philosophy of computer games. … Previously, foundational books in computer games … were more sociological in their orientation. This book begins to add an important pillar to that foundation. … It asks and attempts to answer some very serious questions. … I would recommend it first to philosophers in related fields such as the philosophy of fiction or media studies. I would also recommend it to designers of video games and virtual worlds … .” (J. M. Artz, ACM Computing Reviews, October, 2012)

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.08.2014

Abbildungen

VIII, 284 p.

Herausgeber

Verlag

Springer Netherland

Seitenzahl

284

Maße (L/B/H)

23.5/15.5/1.6 cm

Gewicht

446 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-94-007-9843-4

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: The Philosophy of Computer Games
  • Produktbild: The Philosophy of Computer Games
  • Preface: Sageng, Fossheim, Larsen.- 1. General Introduction: Sageng, Fossheim, Larsen.- Part I: PLAYERS AND PLAY.- 2.Introduction to Part I: Tarjei Mandt Larsen.- 3. Enter the Avatar: Rune Klevjer.- 4. Computer Games and Emotions: Petri Lankoski.- 5. Untangling Gameplay An account of experience, Activity and Materiality within computer game play: Olli Tapio Leino.- 6.Erasing the magic circle: Gordon Calleja.- Part II: PLAYERS AND ETHICS.- 7. Introduction to Part II: Hallvard Fossheim.- 8. Digital Games as Ethical Technologies: Miguel Sicart.- 9. Virtual Rape, Real Dignity: E.H. Spence.- 10. Ethics and Practice in Virtual Worlds: Ren Reynolds.- 11. The Ethics of Computer Games: a Character Approach: Adam Briggle.- Part III: GAMES AND GAMEWORLDS.- 12. Introduction to part III- 13. Videogames and fictionalism: Grant Tavinor.- 14. Fiction and fictional worlds in videogames: Aaron Meskin and Jon Robson.- 15. In-game action: John Richard Sageng.- 16. Reality, pretence and the ludic parenthesis: Olav Asheim.- 17. Are computer games real?: Patrick Coppock.