Produktbild: Human-Computer Interaction - INTERACT 2017
Band 10514

Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II

Fr. 73.90

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

20.09.2017

Abbildungen

XXIX, 143 illus., schwarz-weiss Illustrationen

Herausgeber

Regina Bernhaupt + weitere

Verlag

Springer

Seitenzahl

494

Maße (L/B/H)

23.5/15.5/2.9 cm

Gewicht

785 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-67683-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

20.09.2017

Abbildungen

XXIX, 143 illus., schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

494

Maße (L/B/H)

23.5/15.5/2.9 cm

Gewicht

785 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-3-319-67683-8

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

Kundinnen und Kunden meinen

0 Bewertungen

Informationen zu Bewertungen

Zur Abgabe einer Bewertung ist eine Anmeldung im Konto notwendig. Die Authentizität der Bewertungen wird von uns nicht überprüft. Wir behalten uns vor, Bewertungstexte, die unseren Richtlinien widersprechen, entsprechend zu kürzen oder zu löschen.

Die Bewertungen sind nach Format, Anzahl Sterne und Datum sortiert.

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kund*innen durch Ihre Meinung

Kundinnen und Kunden meinen

0 Bewertungen filtern

  • Produktbild: Human-Computer Interaction - INTERACT 2017
  • Digital inclusion.- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles.- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning.- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population.- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG.- Women in Crisis Situations: Empowering and Supporting Women through ICTs.- Games.- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience.- Exploring In-the-Wild Game-based Gesture Data Collection.- From Objective to Subjective Difficulty Evaluation in Video Games.- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game.- Human perception, cognition and behaviour.- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks.- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages.- Subjective usability, mental workload assessments and their impact on objective human performance.- What is user’s perception of Naturalness? An Exploration of Natural User Experience.- Information on demand, on the move, and gesture interaction.- Presenting Information on the Driver's Demand on a Head-Up Display.- Seeing Through the Eyes of Heavy Vehicle Operators.- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices.- Understanding Gesture Articulations Variability.- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting.- Interaction at the workplace.- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines.- Human-Building Interaction: When the machine becomes a building.- Investigating Wearable Technology for Fatigue Identification in the Workplace.- Leveraging Conversational Systems to assists New Hires during Onboarding.- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness.- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments.- Interaction with children.- An interactive elementary tutoring system for oral health education using an augmented approach.- Empowered and Informed: Participation of Children in HCI.- Gaze Awareness in Agent-Based Early-Childhood Learning Application.- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.