STAY: The ADHD Founder's Guide to Finishing What You Start
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Sprache:Englisch
Fr. 2.00
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Produktdetails
Format
ePUB
Kopierschutz
Ja
Family Sharing
Ja
Text-to-Speech
Ja
Erscheinungsdatum
20.04.2026
Verlag
Callum RidgeSeitenzahl
(Printausgabe)
Dateigröße
214 KB
Sprache
Englisch
EAN
9798235751750
You have started four businesses, three books, and seventeen side projects. You have finished almost none of them. This is not a discipline problem. It is a dopamine problem.
STAY is the brutally honest field manual for founders, freelancers, and solo builders whose brains are wired for novelty and abandonment. Written by Callum Ridgea solo founder with real ADHD, not the social-media kindthis book abandons generic productivity advice and attacks the specific moment where ADHD founders die: the middle.
Ridge introduces the Boredom Cliff: the exact neurological edge where a project goes from exciting to excruciating, and explains why "pushing through" is biologically impossible for an ADHD brain. He breaks down the Companion Effect (why you work twice as long in a coffee shop), Visual Time (why digital clocks lie to you), and the Pulse Methoda system of micro-interventions that injects unpredictable novelty into work sessions before your brain checks out.
Part One dismantles the shame. You will learn why your dopamine system makes sustained effort genuinely difficult, why founders have it worse than employees, and why your graveyard of half-built apps is not a character flaw. Part Two delivers the Stay System: practical, non-perfectionist strategies to keep working when the excitement evaporates. Part Three is the long gamehow to ship when you feel like starting over, how to define "done" without polishing yourself into oblivion, and why your ADHD itself is the competitive advantage no competitor can copy.
Every chapter ends with one small action. Not a framework. Not a habit stack. One thing. Because Ridge wrote this knowing you would put it down sixteen times before finishing. That is fine. The page will wait.
If you are tired of books that get you to the starting line and abandon you in the valley, STAY is the map for the other side.
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